![]() I’d hope for people like Baxter Stockman, Bebop, Rocksteady, or even the robotic mousers, but instead a few of the hidden characters appear to be different versions of the Ubisoft mascot, the Raving Rabbid. The only problem I saw with this somewhat small roster is that this game is supposed to be a big “Happy 25th anniversary TMNT!” game, but there are no side characters that really should be there. This balance really helps fix a problem that a lot of fighting games have with redundant characters or meaningless palette swaps. You have everyone from Donatello and the insanely long reach of his bo staff, to powerful characters like Ultrominator (basically Krang from the old cartoon) that has a lot of knock back attacks and power moves. TMNT Smash Up contains only a handful of characters (around 16) but those characters are all varied enough and balanced that there is no one that’s “useless” on the roster. Melee, as it has less variables and power-ups during a fight, and keeps to the tournament nature that fans of the game love. For all intents and purposes, TMNT Smash Up seems a lot like a newer version of Super Smash Bros. It’s no surprise, really, as members of the development team for Smash worked on the game. The character select screen, the way you add your name, and even the loud voice that yells the characters names are all very similar to Super Smash Bros. The first thing I noticed aside from the cool cut-scenes was the fact that the game unapologetically pulls a page or two from the Super Smash Bros. I was glad about this as I was really worried that I would have to sit through that horrible cartoon theme song like I did with a few older TMNT games, but I was spared. This is conveyed with the cinema scenes, which between fights show black and white comic panels that seem to be in the very same style as the original source material. When I first popped TMNT: Smash Up into my Wii, I was taken aback with the nostalgia, as this game seems to be for the “oldschool” fans of the series.Īlthough it shares some of the voice actors of the newer animated show, and character designs from the TMNT movie a few years ago, you can definitely tell that the game is more based on the old comic books. After the re-releases of Turtles in Time and re-releases of ton of the older toys, we old school fans couldn’t be happier. Because of this, it is pretty cool to see that somewhat of a TMNT resurgence is beginning to take place. My childhood was filled with movies, television shows, and toys starring everyone’s favorite mutated reptiles: the Teenage Mutant Ninja Turtles. Additional page for GEN Tournament Fighters and GEN Hyperstone Heist added to the Strategy Guide.A videogame for older gen consoles (Wii, PS2).Additional pages for NES Tournament Fighters and GEN Tournament Fighters added to the Strategy Guide.Audio for various games and the Main Menu adjusted.In addition to other filters, players can choose between 4 color palettes, 1. A new "Color Palette" option added to the Pause Menu for all Game Boy games. A new color enhancement added to all Game Boy games.This button presses "Attack" and "Jump" together to make it easier to do special attacks. Players can now assign a button to "Special". New button action added to "Arcade US/JP TMNT", "Arcade US Turtles in Time", "SNES/Super Famicom Turtles in Time", and "Genesis/MegaDrive Hyperstone Heist".While ON, the game will restart from the beginning after the credits. A new enhancement added to Arcade US Turtles in Time.A new enhancement added to Arcade US/JP Teenage Mutant Ninja Turtles.Number of lives per coin can be adjusted from 1-8. Number of lives per coin can be adjusted from 1-5. (Only available in the Japanese version.) A new enhancement added to Super Famicom TMNT: Tournament Fighters.Ultimate-Attacks can now be enabled in Story Mode ON/OFF. A new enhancement added to SNES and Super Famicom TMNT: Tournament Fighters.When this is set, the input lag adjusts according to the number of players. When creating an online lobby, the player can now set the frame delay to "Automatic".When creating an online lobby, the player can now set the lobby size for the two arcade games.Xbox joystick support has now been implemented (XB1/XSX) PS4 joystick support has now been implemented (PS5) PS4 arcade controller is now supported.Home Menu icon changed to the box art.
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